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Crosshair does not work #2629
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jcfr
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Oct 30, 2023
…t flags The InteractorStyleAbort API was originally introduced in 8ded9a0 (ENH: eliminated conflict between crosshair navigation and window level). Then, it was superseded by the InteractorAbort API in 0b9b339 (BUG: Slicer#2629. Window level controls conflicted with crosshair navigation) Ultimately, the last uses of either the InteractorStyleAbort or InteractorAbort API were removed in dc2c095 (ENH: Improved crosshair usability, added display in 3D view)
jcfr
added a commit
to jcfr/Slicer
that referenced
this issue
Oct 30, 2023
…t flags The InteractorStyleAbort API was originally introduced in 8ded9a0 (ENH: eliminated conflict between crosshair navigation and window level). Then, it was superseded by the InteractorAbort API in 0b9b339 (BUG: Slicer#2629. Window level controls conflicted with crosshair navigation) Ultimately, the last uses of either the InteractorStyleAbort or InteractorAbort API were removed in dc2c095 (ENH: Improved crosshair usability, added display in 3D view)
jcfr
added a commit
that referenced
this issue
Oct 30, 2023
…t flags The InteractorStyleAbort API was originally introduced in 8ded9a0 (ENH: eliminated conflict between crosshair navigation and window level). Then, it was superseded by the InteractorAbort API in 0b9b339 (BUG: #2629. Window level controls conflicted with crosshair navigation) Ultimately, the last uses of either the InteractorStyleAbort or InteractorAbort API were removed in dc2c095 (ENH: Improved crosshair usability, added display in 3D view)
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This issue was created automatically from an original Mantis Issue. Further discussion may take place here.
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