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Crosshair does not work #2629

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slicerbot opened this issue Mar 12, 2020 · 0 comments
Closed

Crosshair does not work #2629

slicerbot opened this issue Mar 12, 2020 · 0 comments

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This issue was created automatically from an original Mantis Issue. Further discussion may take place here.

jcfr added a commit to jcfr/Slicer that referenced this issue Oct 30, 2023
…t flags

The InteractorStyleAbort API was originally introduced
in 8ded9a0 (ENH: eliminated conflict between crosshair navigation
and window level).

Then, it was superseded by the InteractorAbort API
in 0b9b339 (BUG: Slicer#2629.  Window level controls conflicted with
crosshair navigation)

Ultimately, the last uses of either the InteractorStyleAbort or InteractorAbort
API were removed in dc2c095 (ENH: Improved crosshair usability, added
display in 3D view)
jcfr added a commit to jcfr/Slicer that referenced this issue Oct 30, 2023
…t flags

The InteractorStyleAbort API was originally introduced
in 8ded9a0 (ENH: eliminated conflict between crosshair navigation
and window level).

Then, it was superseded by the InteractorAbort API
in 0b9b339 (BUG: Slicer#2629.  Window level controls conflicted with
crosshair navigation)

Ultimately, the last uses of either the InteractorStyleAbort or InteractorAbort
API were removed in dc2c095 (ENH: Improved crosshair usability, added
display in 3D view)
jcfr added a commit that referenced this issue Oct 30, 2023
…t flags

The InteractorStyleAbort API was originally introduced
in 8ded9a0 (ENH: eliminated conflict between crosshair navigation
and window level).

Then, it was superseded by the InteractorAbort API
in 0b9b339 (BUG: #2629.  Window level controls conflicted with
crosshair navigation)

Ultimately, the last uses of either the InteractorStyleAbort or InteractorAbort
API were removed in dc2c095 (ENH: Improved crosshair usability, added
display in 3D view)
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