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3D rendering opacity changes with image spacing #3716

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slicerbot opened this issue Mar 13, 2020 · 1 comment
Open

3D rendering opacity changes with image spacing #3716

slicerbot opened this issue Mar 13, 2020 · 1 comment
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Priority: Low Small, non-essential improvements or fixes Type: Bug Something isn't working correctly
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This issue was created automatically from an original Mantis Issue. Further discussion may take place here.

@lassoan lassoan added Priority: Medium Issues that we plan to fix but there are available workarounds Type: Bug Something isn't working correctly Priority: Low Small, non-essential improvements or fixes and removed Priority: Medium Issues that we plan to fix but there are available workarounds labels Mar 20, 2020
@lassoan lassoan added this to the Backlog milestone Mar 20, 2020
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lassoan commented Nov 15, 2022

CPU volume rendering seems to take into account physical voxel size when computing sampling distance. GPU volume rendering seems to define sampling distance in voxel coordinate system (not in physical). Both have some advantages, but it is not good that their behavior is different.

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Labels
Priority: Low Small, non-essential improvements or fixes Type: Bug Something isn't working correctly
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